
I hope that everyone had a wonderful 1st Annual Gaming @ your Library Day on 4/18. I cannot wait to be in the library next year and throw a huge celebration for my students. I told my students about a local high school that put together an awesome gaming celebration. They had around 12 televisions with Guitar Hero, Wii Bowling, X-Box 360, and more! The students took advantage of the celebration and I’m sure saw the library in a new light! Thank you ALA and all of the schools that took advantage of this important day!
Myths about gaming:
- Gaming offers no educational value – In fact it’s nearly impossible to succeed at most board and video games without a broad array of literacy skills.
- Videogames create a noisy environment- It’s true that kids, adults, and seniors playing videogames can produce more noise than other library activities, but libraries often have special areas for gaming far from those who need/want a quiet space to enjoy other library services or they hold gaming events after the library closes.
- Games are for kids- Gaming isn’t just for children and young adults anymore. Recent statistics show that the largest group of online gamers is middle-aged women who play games such as Bejeweled and Bookworm between the hours of midnight and 5 a.m.
http://ala.org/ala/pressreleases2008/april2008/nlwgaming08.cfm










[...] Schu’s Blog of Lit and More [...]