Gaming works

I cannot wait to read this study…

NEW YORK: Looking for new ways to attract young people, more than three quarters of the nation’s public libraries support gaming, including card games and online activities, according to a study coming out this week.

The libraries’ response to gaming is another indication that the profession is aware of the needs and desires of patrons, American Library Association President Loriene Roy said in a statement included in the ALA’s annual State of America’s Libraries Report. The 24-page document comes out this week, National Library Week.

Interviewed Sunday by The Associated Press, Roy acknowledged some resistance to gaming, citing a librarian from the Texas-based San Marcos Public Library who prefers to focus on books.

But she said most librarians believe that gaming fits an overall strategy to increase teen involvement, noting a nationwide trend of libraries forming teen advisory boards, devoting more space to teen centers and allowing teens to help with the design.

“We find that a lot of teens who come to the library to use games end up coming back to the library to use other services,” she said.

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